Posts Tagged ‘diablo’

STOP TAXING PIXELS!!!

Wednesday, August 24th, 2011

There is a serious Pandora’s box that will be opened if we allow Blizzard’s new Diablo III game to lead to taxing players for the dollar value of weapons and items they find in the game. These things are imaginary items, ffs.

I like Blizzard’s games and the idea that they will have a system for players to sell items to each other in a legit forum is cool. But putting a tax on data is going too far. Not only will this subject unwitting players to owing taxes for items they may not even sell to other players, but it creates a terrible precedent for taxing all things virtual.

How are we expected to tax virtual items? Are we going to tax them on a per pixel basis? What happens when we treat unlimited resources as if they are limited goods to be taxed? Oh right. You get the US FIAT dollar and a nation that is trillions of dollars in the hole for being complete dumbasses and overlooking what is most obvious.

When will dinosaurs realize that playing a game for hours to find a rare game time for somebody else is a service that is being provided!? These are not limited commodities being sold. That is an illusion for people who still think computers run on magic.
(more…)

Taxes on Digital ‘Property’

Monday, August 8th, 2011

Holy shit folks. I just found out that the new game, Diablo III, will have in-game prizes that they are giving a cash value to. What’s more is that they expect players to declare these items to the IRS and pay taxes upon receiving them, regardless of whether or not the item is sold!
(more…)

Diablo Guide to Save State Swapping

Sunday, August 7th, 2011

I conjured up this trick a few years ago while replaying the classic Diablo. Back then, I posted it at ign and figured I might as well preserve it here because the logic used to perform this little trick can be adapted to many games, I’m sure. Enjoy some nostalgia with a funky twist of h4x!

(more…)